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Reality is broken by jane mcgonigal
Reality is broken by jane mcgonigal









With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. McGongial stresses that “compared to games, reality is depressing, trivial and pointless.” Many would challenge this premise by pointing out that the author might need to provide more analysis of reality and some of its better qualities as well as the downside qualities of video gaming addicts.Ī visionary game designer reveals how we can harness the power of games to boost global happiness. For example, the author sees in many videogames redeeming qualities that should be applied to real-life interactions, even more so because reality does not provide the stimulus that is found in videogames. The author goes to great lengths to preach the virtues of gaming and applications therein, however in the process often fails to present balance the negative effects of gamers on society. Her analysis goes far to help understand and, in some cases, exonerate gamers for what many perceive as a waste of time or mindless addiction, actually building competitive and positive qualities into gamers. Through a scholarly presentation of gaming by one of the most renowned experts on the subject, Jane McGonigal gives justification for the amount of time we all spend on games and provides insight into how to relate to gamers. Through many examples of games, the book can help the reader understand business or the world and how it applies to this “gamer” generation.

reality is broken by jane mcgonigal

The book then goes on to advance the premise that reality has failed us because it is not as interesting as games, and how we can therefore correct this problem through application of the principles of games.

reality is broken by jane mcgonigal

The author distills the game into 4 basic components: a goal the rules a feedback system and voluntary participation.











Reality is broken by jane mcgonigal